in the simulator
This amazing browser fluid simulation made me think of the Light trilogy’s conscious dialogue with both Tarkovsky and the Strugatsky Bros about what individuals can “know” in their context. I think that stumbling about in what is essentially your own head, with indifferent epistemological tools at your disposal, is less of a big deal than it seemed to be to them. (It’s like life. It’s a world, you make no sense of it, then you die. Any sense has been made prior to conscious perception by all the non-conscious systems that run you, in conjunction with an environment. A broth of algorithms gets stirred up. You try to see that as a meaningful structure. Sometimes it can seem satisfying–even sublime–but most of it is just dull and unfulfilling.) The only way to keep the encounter with the Zone fulfilling is as an adrenalin sport. Imagine the Nova Swing event site two hundred years in Vic Serotonin’s future. It’s been fully colonised as an adventure playground. (See the little sun-diver theme that links Liv Hula and Ed Chianese; also the idea of “maze running” which refers neither to the Strugatskys nor Tarkovksy, but to Algis Budrys’ 1960 existentialist novel Rogue Moon, in which one explorer’s repeated death in an alien maze stands in for the human process of learning an envirnoment.) In two hundred years, all the hard problems have been solved. The death rate has dropped right off. Everything that seemed so doomy and weird to Vic is now packaged and sold on as an “experience” of danger. Vic should be seen as the beginning of that, an early crude attempt at replacing the exploratory value with a tourist value–thus Emil Bonaventure’s contempt for him. If you want to know about the inevitable end-state of all zones & event sites (including that of the Kefahuchi Tract itself), you only need look at the development of the Alps (& now the Himalaya). What was a nightmare is controlled by learned skillsets into a form of play. What used to kill you is now so well understood that you can enjoy it. Or, to put it another way: what used to kill explorers first begins to kill only experts who push their skillset too hard, then winds up only killing the tourist the experts usher up the mountain for money–and even then only often enough to keep up the activity’s reputation as an experience. What began as a challenge ends as a “challenge”.
Anyway, run the Fluid Experiment for a moment or two, then select “reset particles” while it’s still going and just watch for a few minutes: that will fully explain to you the plot of the Light trilogy (along with a plot of its overarching implied context). Or you could read the books & have a laugh about how Ed’s body ends up.