in real life, postscript
If you’re interested in the epistemology, phenomenology, and existentialist issues of adventure, and you like science fiction too, you couldn’t do better than read a novel called Rogue Moon by Algis Budrys. It is a much less woolly and more concise analysis of ”exploratory values” than either Roadside Picnic or Stalker, and preceded both. Aesthetically, I prefer the latter two, obviously (and I am aware of Budrys’ problematics, so please don’t @ me). But he makes his points—about exploration and the learning curve–in a more clinical manner than the Strugatsky Brothers or Tarkovsky, while artfully using the metaphor they rediscovered to do double duty: his set-up also allows him to examine the repetition-compulsions on which risk sports are founded. (Also worth a look in that context is the movie Flatliners, in which, as in Rogue Moon, killing yourself repeatedly becomes both the exploratory method and the basis for a game.)
It has just occurred to me that Rogue Moon is almost the literary antecedent of games like Super Meat Boy and Celeste, both of which have an aggressive loop of trying and failing, and have birthed healthy speed-running scenes.
Great post 😊
William Gibson’s Hinterlands might fit this micro-genre.